]> 0250250Artist Editor1001-107072000382206631467312502505150250250Workspace1000-1040440012502500012502509190250250Output1002-10808269 ]]> front vertex + (position3.xyz + dir2 * gl_Vertex.x * gl_Vertex.z) * clamp(gl_Vertex.y * (-1.0),0.0,1.0); //y=-1.0 -> rear vertex rand = gl_Vertex.x; //for gradient gl_Position = gl_ProjectionMatrix * position; }]]>