First of all don’t take this article to negative. I really like the D programming language and often when I have to go back to C++ coding im sitting in front the code thinking “Oh this would be so much easier in D” or “This could be solved much cleaner in D”.
I recently completed 3 Projects using the D 2.0 programming language:
- A implementation of the Light Propagation Volumes algorithm
- A 3d multiplayer cross platfrom (windows / linux) space shooter
- A lisp interpreter (with almost all Scheme features)
The two 3D projects have been done using OpenGL and are very performance critical. You only get to spend 16ms every frame until it has to be completely rendered otherwise you won’t reach fluent framerates. The lisp interpreter was performance critical too, but more of a test how good D is usable as a systems programming language.