rulururu

post OpenGL Wald Demo

May 29th, 2008

Filed under: OpenGL Demos — admin @ 11:34 am

I wrote this small demo in the past year or so, don't really know any more when I started.
During this time I developed my OpenGL and C++ Skills and rewrote certain parts of my small
framwork countless Times. Finally I want to start on my first game, so I declare this demo
as finished. I know there would be still much to do and to improve but I simply don't want
to develop on this demo any more.

Currently it features
- XML shader system (from shader 2.0 to 4.0. System is captable of using geometry shaders but
I didn't use it in this demo)
- real time shadows (I used a method to improve the quality of the shadows which was developed
by Thomas "Schrompf" Schulze - www.dreamworlds.de)
- Small GUI (used for the value and camera editors)
- value and camera editor (for easily chaning parts of the demo)
- terrain rendering with smooth blending between two detail levels
- Water with "correct" reflections
- some sort of pseudo instancing for the gras. Uses new draw_instanced extension if aviable
- Frustrum culling an lots of other standard stuff

Needed Extensions:

  • completely OpenGL 2.0

Download:

Youtube Video:

2 Comments »

  1. Hello,

    Beautiful demonstration, can you create a debian package for ubuntu to show it during install-party?
    thank you

    Comment by ubuntosaure — February 8, 2010 @ 10:11 am

  2. […] © 2010 katoliko. All Rights Reserved. Magazine Basic theme designed by Themes by bavotasan. …Ingrater’s 3D Blog OpenGL Wald DemoI wrote this small demo in the past year or so, don’t really know any more when I started. During […]

    Pingback by clicke — March 4, 2010 @ 8:45 pm

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