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post Parallax Occlusion Shader (GLSL)

May 28th, 2008

Filed under: RenderMonkey Shaders — admin @ 12:14 pm

Sample Picture

I wrote a parallax occlusion Shader in Rendermonkey. Unfortunately due to the fact that the devartives in flow control elements are undefined, the ARB_texture_lod extension would be neccesarry forĀ  this shader in glsl with shadermodel 3.0. Until this extension is released EXT_gpu_shader4 has to be used as replacement. So this shader only runs on gForce 8+ cards. Ati doesn't support that extension yet.

Needed Extensions:

  • EXT_gpu_shader4

Download:

parallax.rfx (Rendermonkey 1.80)

2 Comments »

  1. Hi man!
    I’ve a question about your shader. Where did you find the way to calculate the mipmap level? Can you link me some site where can I find the theory behind this calculations?

    Thank you!

    Comment by Soth — December 29, 2009 @ 6:31 pm

  2. […] Tool, open … Here is a really cool presentation on using OpenGL to create 3d on the iPhone. …Ingrater’s 3D Blog Parallax Occlusion Shader (GLSL)Ingrater’s 3D Blog. Parallax Occlusion Shader (GLSL) May 28th, 2008. Filed under: RenderMonkey […]

    Pingback by 3d opengl — March 6, 2010 @ 4:54 pm

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