For a university project I implemented the Light Propagation Volumes technique implemented in CryEngine 3 to simulate indirect illumination. I wrote this demo from scratch using OpenGL and the D programming language.
The paper about the alogrithm can be found here:
The model and textures have been taken from the crytek site: http://www.crytek.com/cryengine/cryengine3/downloads
You can download the application for windows including the full sourcecode and documentation here:
To fly around in the scene klick into the 3d window and press M to activate the mouse, then you can fly around using the WASD keys and the mouse. To deactivate the mouse looking press M again.
For everything else you can use the GUI.
Implementation of Light Propagation Volumes von Benjamin Thaut steht unter einer Creative Commons Namensnennung 3.0 Unported Lizenz.
Beruht auf einem Inhalt unter www.vis.uni-stuttgart.de.