rulururu

post Mandelbrot Explorer

May 11th, 2009

Filed under: OpenGL Demos — admin @ 11:50 am

As a futher test of the engine I'm currently developing with a friend I wrote this mandelbrot explorer. I've implemented software double support inside the mandelbrot shader to avoid the early percission loss. Unfortunately I had to notice that the percission loss is due to the lack of percission during passing the arguments to the shader. Because I had yet no time to also implement pseudo doubles on the cpu, it's currently disabled.

You can download the application at: http://3d.benjamin-thaut.de/Files/mandelbrot.zip

ruldrurd
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